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For a team of 32 on a 64 player map, with 150 tickets, this means a little less than 5 respawns or deaths on average for every player if they hold their starting spawn points. As a general rule, the fewer spawn points controlled by a team, the more tickets they lose. Teams also gradually lose tickets depending on how many spawn points they control. Every team starts each round with between 150 and 300 tickets, depending on the team's role (e.g., defense). Every time a player on a team dies and respawns, his team loses one ticket. Spawn tickets also play a vital role in the success of both teams. Therefore, sometimes the winning team must hunt down straggling or hiding enemy forces at the end of a round. A team loses tickets when its members are killed, but also when the other team holds a majority of the capture points on a map. A team wins the round when the other team runs out of respawn tickets. In Conquest games are composed of rounds. And if no one is alive, the team with no spawn points loses the match. When a team loses control of all their control points, they cannot respawn. Once a team captures a control point, its members can respawn from it. Conquest centers on the capture and control of control points on a map, represented by flagpoles with either a white flag or an allied or enemy nation's flag over it.
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The most popular gameplay mode, and only mode featured in singleplayer, is Conquest. Battlefield 1942 was one of the first mainstream games to represent a dramatic shift in FPS gameplay mentality not only favouring individualism, but simultaneously encouraging teamwork and coordination. Capturing control points allow the team to reinforce themselves by enabling players and vehicles to spawn in the vicinity of the control point.Ĭonsequently, capturing and controlling these points also will reduce enemy reinforcements.
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it's gameplay generally has a more cooperative focus than previous games in the FPS (first-person shooter) genre, as it is not only important to kill the opposition but to also hold certain "control points" around the map. The Battlefield universe has yet to to appear in the ultimate war, but it's planned, but until then, this universe has no other information on this part.Īll text taken from the Battlefield Wiki:īattlefield 1942 is set during World War II in the Pacific, European and Northern African theatres.